TerraGear is distributed as source. Installing it means building the toolchain: you finish with fourteen command-line programs, one per stage of a scenery build, rather than a single application.
TerraGear builds on Linux, and in practice that is the only platform anyone has a tested procedure for. Every command below was executed on 23 August 2026 under Debian 12, in this order, and produced working scenery. It takes about a minute of compiling on ten cores. Versions and evidence are on the sources page.
README. It describes
an autogen.sh and configure build. Neither file exists
in the tree; the project moved to CMake and the README was not
updated. The full list of places its documentation disagrees with itself is on
TerraGear and the alternatives.
Dependencies
From CMakeLists.txt, which is the only authority on this: CMake
3.20 or newer, Boost, CGAL 5.4 or newer with its Core component,
zlib 1.2.11 or newer, GDAL 3, TIFF, a threads library, and SimGear.
Debian 12 supplies all of them except SimGear. This is the package list that worked:
apt-get install build-essential cmake ninja-build git pkg-config \
libboost-dev libcgal-dev libgdal-dev zlib1g-dev libtiff-dev \
libexpat1-dev libcurl4-openssl-dev libc-ares-dev liblzma-dev
The last four are for SimGear rather than TerraGear.
pkg-config and libc-ares-dev are the two that catch
people out: without them SimGear’s configure step fails on a message about c-ares
that does not obviously point at either package. See
Common errors and fixes.
SimGear first
TerraGear links against SimGear, FlightGear’s shared library, and will not configure without it. Build it headless; TerraGear needs none of the rendering half, and skipping it avoids OpenSceneGraph entirely.
git clone --depth 1 -b release/2024.1 https://gitlab.com/flightgear/simgear.git
cmake -S simgear -B sgbuild -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DSIMGEAR_HEADLESS=ON -DENABLE_TESTS=OFF \
-DCMAKE_INSTALL_PREFIX=/usr/local
cmake --build sgbuild -j$(nproc)
cmake --install sgbuild
About 11 seconds on ten cores.
release/2024.1, not next.
SimGear’s next branch cannot be built headless: a canvas test is
compiled even with -DENABLE_TESTS=OFF, and it needs headers a
headless build does not produce. The pairing that works is SimGear
release/2024.1 under TerraGear next.
TerraGear
git clone https://gitlab.com/flightgear/terragear.git
sed -i '6i #include <chrono>' terragear/src/Prep/DemChop/hgtchop.cxx
cmake -S terragear -B tgbuild -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr/local
cmake --build tgbuild -j$(nproc)
cmake --install tgbuild
About 20 seconds. git clone gives you next, which is
the actively developed branch: see
Downloads for how the others compare.
sed line is not optional. A commit in June
2026 removed an #include <chrono> from
hgtchop.cxx while leaving four uses of std::chrono
behind, and next has not compiled since. Restoring the include is
the whole fix. If it has been repaired upstream by the time you read this, the
sed is harmless; check whether the line is already there first.
What you end up with
Fourteen executables in /usr/local/bin:
cliff-decode dtedchop fillvoids gdalchop genapts
hgtchop ogr-decode poly2ogr rectify_height
srtmchop terrafit test_array testassem tg-construct
Plus /usr/local/share/TerraGear/default_priorities.txt, which
tg-construct reads to decide which material wins where polygons
overlap. You will need to pass its path.
The five that matter for a first build are
hgtchop and
terrafit for elevation,
genapts for airports,
ogr-decode for land cover, and
tg-construct to assemble the
result. Note that no GUI is among them: the README is correct
that this is a command-line toolchain.
Next: Build your first scenery tile.
Other platforms
Docker
The build above was run inside a debian:bookworm-slim container,
which is the least invasive way to get a working toolchain on any host that runs
Docker; including macOS and Windows. The container definition and both build
scripts are published with the build record.
There are also official prebuilt images,
flightgear/terragear:latest and :ws20, which save you
the build entirely. Both date from 2019, which puts them well behind
the source, so treat them as a demonstration rather than a workshop. See
Downloads.
Windows and macOS
Neither has a native build that anyone has published against the current
source. The repository’s README.cygwin predates the CMake migration
and states a belief rather than a tested procedure.
Docker is the route that works on both, and it is what produced everything on this site: what it needs and what it costs.
scenery/ws2.0 still be the recommended branch, given that
next is where the work happens? And should the
README‘s build instructions be updated or removed, since following
them cannot succeed?